网页鼠标点击特效收集(二)

1、鼠标粒子拖尾

使用效果

网页鼠标点击特效收集(二)

代码

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <title>粒子随心动画</title>
    <script src="http://cdn.sucai8.cn/cdn/jquery/jquery-1.10.2.js"></script>
    <style>
      body {
        overflow: hidden;
        margin: 0;
      }
 
      .twitter:hover a {
        transform: rotate(-45deg) scale(1.05);
      }
      .twitter:hover i {
        color: #21c2ff;
      }
      .twitter a {
        bottom: -40px;
        right: -75px;
        transform: rotate(-45deg);
      }
      .twitter i {
        bottom: 7px;
        right: 7px;
        color: #00aced;
      }
 
      .social-icon a {
        position: absolute;
        background: white;
        color: white;
        box-shadow: -1px -1px 20px 0px rgba(0, 0, 0, 0.3);
        display: inline-block;
        width: 150px;
        height: 80px;
        transform-origin: 50% 50%;
        transition: 0.15s ease-out;
      }
      .social-icon i {
        position: absolute;
        pointer-events: none;
        z-index: 1000;
        transition: 0.15s ease-out;
      }
 
      .youtube:hover a {
        transform: rotate(45deg) scale(1.05);
      }
      .youtube:hover i {
        color: #ec4c44;
      }
      .youtube a {
        bottom: -40px;
        left: -75px;
        transform: rotate(45deg);
      }
      .youtube i {
        bottom: 7px;
        left: 7px;
        color: #e62117;
      }
    </style>
  </head>
  <body>
    <canvas></canvas>
 
    <script>
      "use strict";
 
      // Initial Setup
      var canvas = document.querySelector("canvas");
      var c = canvas.getContext("2d");
 
      canvas.width = innerWidth;
      canvas.height = innerHeight;
 
      // Variables
      var mouse = {
        x: innerWidth / 2,
        y: innerHeight / 2 - 80,
      };
 
      var colors = ["#00bdff", "#4d39ce", "#088eff"];
 
      // Event Listeners
      addEventListener("mousemove", function (event) {
        mouse.x = event.clientX;
        mouse.y = event.clientY;
      });
 
      addEventListener("resize", function () {
        canvas.width = innerWidth;
        canvas.height = innerHeight;
 
        init();
      });
 
      // Utility Functions
      function randomIntFromRange(min, max) {
        return Math.floor(Math.random() * (max - min + 1) + min);
      }
 
      function randomColor(colors) {
        return colors[Math.floor(Math.random() * colors.length)];
      }
 
      // Objects
      function Particle(x, y, radius, color) {
        var _this = this;
 
        var distance = randomIntFromRange(50, 120);
        this.x = x;
        this.y = y;
        this.radius = radius;
        this.color = color;
        this.radians = Math.random() * Math.PI * 2;
        this.velocity = 0.05;
        this.distanceFromCenter = {
          x: distance,
          y: distance,
        };
        this.prevDistanceFromCenter = {
          x: distance,
          y: distance,
        };
        this.lastMouse = { x: x, y: y };
 
        this.update = function () {
          var lastPoint = { x: _this.x, y: _this.y };
          // Move points over time
          _this.radians += _this.velocity;
 
          // Drag effect
          _this.lastMouse.x += (mouse.x - _this.lastMouse.x) * 0.05;
          _this.lastMouse.y += (mouse.y - _this.lastMouse.y) * 0.05;
 
          // Circular Motion
          _this.distanceFromCenter.x =
            _this.prevDistanceFromCenter.x + Math.sin(_this.radians) * 100;
          _this.distanceFromCenter.y =
            _this.prevDistanceFromCenter.x + Math.sin(_this.radians) * 100;
 
          _this.x =
            _this.lastMouse.x +
            Math.cos(_this.radians) * _this.distanceFromCenter.x;
          _this.y =
            _this.lastMouse.y +
            Math.sin(_this.radians) * _this.distanceFromCenter.y;
 
          _this.draw(lastPoint);
        };
 
        this.draw = function (lastPoint) {
          c.beginPath();
          c.strokeStyle = _this.color;
          c.lineWidth = _this.radius;
          c.moveTo(lastPoint.x, lastPoint.y);
          c.lineTo(_this.x, _this.y);
          c.stroke();
          c.closePath();
        };
      }
 
      // Implementation
      var particles = undefined;
      function init() {
        particles = [];
 
        for (var i = 0; i < 50; i++) {
          var radius = Math.random() * 2 + 1;
          particles.push(
            new Particle(
              canvas.width / 2,
              canvas.height / 2,
              radius,
              randomColor(colors)
            )
          );
        }
      }
 
      // Animation Loop
      function animate() {
        requestAnimationFrame(animate);
        c.fillStyle = "rgba(255, 255, 255, 0.05)";
        c.fillRect(0, 0, canvas.width, canvas.height);
 
        particles.forEach(function (particle) {
          particle.update();
        });
      }
 
      init();
      animate();
    </script>
  </body>
</html>

2、鼠标移动出现星星拖尾

使用效果

网页鼠标点击特效收集(二)

代码

<!DOCTYPE html>
<html lang="en">
 
<head>
    
</head>
 
<body>
    <span class="js-cursor-container"></span>
    <script>
        (function fairyDustCursor() {
 
            var possibleColors = ["#D61C59", "#E7D84B", "#1B8798"]
            var width = window.innerWidth;
            var height = window.innerHeight;
            var cursor = { x: width / 2, y: width / 2 };
            var particles = [];
 
            function init() {
                bindEvents();
                loop();
            }
 
            // Bind events that are needed
            function bindEvents() {
                document.addEventListener('mousemove', onMouseMove);
                window.addEventListener('resize', onWindowResize);
            }
 
            function onWindowResize(e) {
                width = window.innerWidth;
                height = window.innerHeight;
            }
 
            function onMouseMove(e) {
                cursor.x = e.clientX;
                cursor.y = e.clientY;
 
                addParticle(cursor.x, cursor.y, possibleColors[Math.floor(Math.random() * possibleColors.length)]);
            }
 
            function addParticle(x, y, color) {
                var particle = new Particle();
                particle.init(x, y, color);
                particles.push(particle);
            }
 
            function updateParticles() {
 
                // Updated
                for (var i = 0; i < particles.length; i++) {
                    particles[i].update();
                }
 
                // Remove dead particles
                for (var i = particles.length - 1; i >= 0; i--) {
                    if (particles[i].lifeSpan < 0) {
                        particles[i].die();
                        particles.splice(i, 1);
                    }
                }
 
            }
 
            function loop() {
                requestAnimationFrame(loop);
                updateParticles();
            }
 
            /**
             * Particles
             */
 
            function Particle() {
 
                this.character = "*";
                this.lifeSpan = 120; //ms
                this.initialStyles = {
                    "position": "fixed",
                    "display": "inline-block",
                    "top": "0px",
                    "left": "0px",
                    "pointerEvents": "none",
                    "touch-action": "none",
                    "z-index": "10000000",
                    "fontSize": "25px",
                    "will-change": "transform"
                };
 
                // Init, and set properties
                this.init = function (x, y, color) {
 
                    this.velocity = {
                        x: (Math.random() < 0.5 ? -1 : 1) * (Math.random() / 2),
                        y: 1
                    };
 
                    this.position = { x: x + 10, y: y + 10 };
                    this.initialStyles.color = color;
 
                    this.element = document.createElement('span');
                    this.element.innerHTML = this.character;
                    applyProperties(this.element, this.initialStyles);
                    this.update();
 
                    document.querySelector('.js-cursor-container').appendChild(this.element);
                };
 
                this.update = function () {
                    this.position.x += this.velocity.x;
                    this.position.y += this.velocity.y;
                    this.lifeSpan--;
 
                    this.element.style.transform = "translate3d(" + this.position.x + "px," + this.position.y + "px, 0) scale(" + (this.lifeSpan / 120) + ")";
                }
 
                this.die = function () {
                    this.element.parentNode.removeChild(this.element);
                }
 
            }
 
            /**
             * Utils
             */
 
            // Applies css `properties` to an element.
            function applyProperties(target, properties) {
                for (var key in properties) {
                    target.style[key] = properties[key];
                }
            }
 
            if (!('ontouchstart' in window || navigator.msMaxTouchPoints)) init();
        })();    
    </script>
</body>
 
</html>

3、鼠标笑脸跟随+仙女棒+泡泡+雪花+点击烟花效果

使用效果

网页鼠标点击特效收集(二)

代码

<!DOCTYPE html>
<html lang="en">
 
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
 
<body>
    <!--光标特效仙女棒-->
    <script src="https://blog-static.cnblogs.com/files/axqa/fairyDustCursor.js"></script>
    <!--光标之泡泡-->
    <script src="https://blog-static.cnblogs.com/files/axqa/bubbleCursor.js"></script>
    <!--笑脸-->
    <script src="https://blog-static.cnblogs.com/files/axqa/emojiCursor.js"></script>
    <!--雪花-->
    <script src="https://blog-static.cnblogs.com/files/axqa/snowflakeCursor.js"></script>
    <!-- 点击后出现烟花效果 -->
    <script src="https://blog-static.cnblogs.com/files/axqa/cursor-effects.js"></script>
 
</body>
 
</html>
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